TERMINAL ONE [DTMK]
DirtyMonkee78Everything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “custom”, mode Team Deathmatch.
Recipes this map uses
Settings to set
Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.
- Game Type
- DeathMatch
- default: BRRules
- Team Type
- Halves
- default: Squads
- Squad Size
- 9
- default: 3
- Winning Score
- 40
- default: 0
- Time Limit (Seconds)
- 900.0 s (15 min)
- default: -1.0 (no limit)
- Death Behavior
- AutoRespawn
- default: Eliminate
- Respawn Time
- 10.0
- default: 0.0
- Auto respawn min time
- 7.0
- default: 0.0
- Armor After Revive
- 1.0
- default: 0.0
- Revive Spawn Item
- CX4
- default: Knife
- Ghost Speed
- 1.0
- no default known
- Starting Armor
- 1.0
- default: 0.0
- Health Regen
- 0.0
- default: 1.0
- Use Loadouts
- On
- default: Off
- Starting Builds
- 1
- default: 0
- Ammo Scale
- 2.0
- default: 1.0
- Weapon Ammo Scale
- 1.0
- default: 0.25
- Ammo Limit Scale
- 1.0
- no default known
- Loot Respawn Time
- 30.0
- default: 0.0
- Drop Shield on Death
- Off
- default: On
- In World Loot
- Blocked: Tec9, SPR, Silenced MP9, Katana, Excalibur, Cyberblade, SMAW Rocket Launcher
- no default known
- Loadout loot filter
- Blocked: Katana, Excalibur, Cyberblade, SMAW Rocket Launcher
- default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
- Maximum Player Buffs
- 2
- default: 4
- Zone Behavior
- fixed
- default: default
- Zone Movement Speed
- 1.0
- no default known
- Zone Hold Length
- 1.0
- no default known
- Zone Damage
- 1.0
- no default known
- Flight distance from zone
- 0.9
- default: 0.8
- Player spawn type
- MatchStart
- default: LaunchTower
- Show loot drop preview
- On
- default: Off
- Show loot in ghost mode
- On
- default: Off
- Despawn player drops time
- 30.0
- default: 0.0
The other 61 settings (same as the default)
- Multi Round Game
- Off
- Rounds to Win
- 0
- Allow Revive
- On
- Revive Enemies
- Off
- Downed Enemies Visible
- Off
- Bleed Out Time
- 0.0
- Health After Revive
- 1.0
- Max downed health
- 200
- Starting Health
- 1.0
- Max health
- 100
- Max shield
- 100
- Shield Regen
- 0.0
- Health Regen Chunk
- 10
- Shield Regen Chunk
- 2
- Damage Modifier
- 1.0
- Friendly Fire
- Off
- PvP
- On
- Movement Speed
- 1.0
- Fling Multiplier
- 1.0
- Gravity
- 1.0
- Fall Damage
- 1.0
- Flying
- On
- Climbing
- On
- Restrict Winner Loadouts
- Off
- Loadout Select Time
- 8.0
- Starting Inventory Ammo
- 1
- Starting Backpacks
- 0
- Additional gear
- None
- Unlimited Ammo
- Off
- Player Drops
- On
- Consume at Full Health
- Off
- Show All Nametags
- Off
- Hide Kill Feed
- Off
- Hide scores
- Off
- Lock Team Selection
- Off
- Allow One Team
- Off
- Voice chat mode
- Team
- Use Gem Hud
- Off
- Currency Held On Death
- 0.6
- Dropped Currency Lost
- 0.0
- Override Zone Height
- Off
- Opposing Spawn Towers
- 0.0
- Pod Fuel Limit
- 1.0
- Disable fog
- Off
- Drop pod spread
- 9.0
- Pod speed waiting for drop
- 22.0
- Drop loot out of target zone
- Off
- Custom supply zones
- None
- Loot drop frequency
- 3
- Firearm region table
- General region table
- Loot drop table
- Player dropper table
- Use master loot filter
- Off
- Forced rarity
- -1
- Firearm spawn rate
- -1.0
- Respawn gear by zone
- None
- Training mode
- Off
- Allowed player classes
- None
- No drop class
- None
- Snipers mark targets
- Off
Variables
| Name | Scope | Type | Default Value | Reset Each Round |
|---|---|---|---|---|
| KILLSTREAK | Individual | Number | 0 | No |
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- 4 XRAY #0 FOUR KILLSTREAK (SEE ENEMIES)Duration: 10.0 s · Notify · Icon colour #008080 · Background colour #0000FF
- X-Ray Vision (see enemy outlines): 0.0
- Add Additional Buff Effect · Reveal Locations (see enemy waypoints on the minimap): 0.0
- 6 FIRE RATE #1 SIX KILLSTREAK (FIRE RATE)Duration: 10.0 s · Notify · Icon colour #FFFFFF · Background colour #0000FF
- Fire Rate Multiplier: 1.5
- 10 TANK #2 TEN KILLSTREK (TANK)Duration: 10.0 s · Notify · Icon: E-Icon-Bullets · Icon colour #FFFFFF · Background colour #FF0000
- Fire Rate Multiplier: 1.5
- Add Additional Buff Effect · Damage Scale Multiplier: 2.0
- GOD MODE #3 WITH GREAT POWER COMES GREAT RESPONSIBILTYDuration: 120.0 s · Notify · Remove On Death · Icon: E-Icon-Timer · Icon colour #FFFFFF · Background colour #000000
- Health Regeneration (per second): 100.0
- Add Additional Buff Effect · Shield Regeneration (per second): 100.0
- Add Additional Buff Effect · Fire Rate Multiplier: 3.0
- Add Additional Buff Effect · X-Ray Vision (see enemy outlines): 0.0
- Add Additional Buff Effect · Sprint Duration: 1.5
Roles
- CHECKED IN #1000Max Health 100 · Max Armor 100 · Starting Armor % 0 · Speed Mod % 100 · Fling Mod % 100Gear: none
- GOD MODE #1001Max Health 100 · Max Armor 100 · Starting Armor % 0 · Speed Mod % 100 · Fling Mod % 100Gear: noneBuffs: buff "GOD MODE"
Shop
None
Events (7)
In the order the map stores them. On a desktop, hover a step for the game's own tooltip.
Event 1: Kill Enemy
- Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
- Selection: Killer
- + Action Add Score · Value: 1
Event 2: Self-KO
- Add Event · Trigger: Self-KOCalled when a player knocks themselves out.Source object: Dead Player
- Selection: Dead Player
- + Action Add Score · Value: -1
Event 3: Kill Enemy (KILLSTREAKS)
- Add Event · Trigger: Kill Enemy · Name:
KILLSTREAKS
Called when a player kills an enemy player.Source object: Killer · Target object: Victim - Selection: Killer
- + Group
- Selection: Killer
- Comment:
ADD KS
- + Action Add Variable · Variable: KILLSTREAK · Value: 1
- + Group
- Selection: Victim
- Comment:
RESET KS
- + Action Set Variable · Variable: KILLSTREAK · Value: 0
- + Group
- Selection: Killer
- Comment:
FOUR KILLS
- + Condition Variable KILLSTREAK (Selected Object) Equal 4
- + Action Apply Buff · Value: buff "4 XRAY"
- + Group
- Selection: Killer
- Comment:
SIX KILLS
- + Condition Variable KILLSTREAK (Selected Object) Equal 6
- + Action Apply Buff · Value: buff "6 FIRE RATE"
- + Group
- Selection: Killer
- Comment:
TEN KILLS
- + Condition Variable KILLSTREAK (Selected Object) Equal 10
- + Action Apply Buff · Value: buff "10 TANK"
- Add Event · Trigger: Kill Enemy · Name:
Event 4: Trigger Function (CHECKED IN)
- Add Event · Trigger: Trigger Function · Name:
CHECKED IN
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Set Role · Value: role "CHECKED IN"
- Add Event · Trigger: Trigger Function · Name:
Event 5: Trigger Function (ON BOARD)
- Add Event · Trigger: Trigger Function · Name:
ON BOARD
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: All Players
- + Condition Variable Role (Selected Object) Equal role "CHECKED IN"
- + Action Play Sound · Value: sound #21the editor's sound list order is not recoverable from the game files
- + Action Show Toast · Value: Variable Object (Selected Object) · Message:
## HAS NOW BOARDED
- + Action Set Role · Value: no role (0)0 is no role's id, so this clears the player's role (read from the data, not checked in the editor)
- Add Event · Trigger: Trigger Function · Name:
Event 6: Trigger Function (GOD MODE)
- Add Event · Trigger: Trigger Function · Name:
GOD MODE
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Set Role · Value: role "GOD MODE"
- + Action Play Sound · Value: sound #10the editor's sound list order is not recoverable from the game files · Message:
GOD MODE ACTIVE
- Add Event · Trigger: Trigger Function · Name:
Event 7: Trigger Function (DOOR OPEN)
- Add Event · Trigger: Trigger Function · Name:
DOOR OPEN
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Disable Fields · Value: 4
- + Action Yield · Value: 5
- + Action Enable Fields · Value: 4
- Add Event · Trigger: Trigger Function · Name: