BERSERK
GODS_GhostlyMostly88Everything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “custom”, mode Metro Arena.
Recipes this map uses
Settings to set
Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.
- Game Type
- BRArena
- default: BRRules
- Team Type
- Halves
- default: Squads
- Squad Size
- 9
- default: 3
- Revive Enemies
- On
- default: Off
- Armor After Revive
- 1.0
- default: 0.0
- Revive Spawn Item
- UMP
- default: Knife
- Ghost Speed
- 1.65
- no default known
- Starting Armor
- 1.0
- default: 0.0
- Shield Regen
- 0.6
- default: 0.0
- Damage Modifier
- 2.95
- default: 1.0
- Movement Speed
- 1.5
- default: 1.0
- Fling Multiplier
- 5.0
- default: 1.0
- Fall Damage
- 0.0
- default: 1.0
- Starting Inventory Ammo
- 4
- default: 1
- Starting Builds
- 4
- default: 0
- Starting Backpacks
- 3
- default: 0
- Unlimited Ammo
- On
- default: Off
- Ammo Limit Scale
- 2.0
- no default known
- In World Loot
- Blocked: Harmonica, Katana, Cyberblade, Excalibur, Gem Bars, Soda, Shield +10, Backpack Upgrade, Shield Soda
- no default known
- Loadout loot filter
- Blocked: Katana, Harmonica, Excalibur
- default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
- Maximum Player Buffs
- 5
- default: 4
- Voice chat mode
- Open
- default: Team
- Zone Movement Speed
- 1.15
- no default known
- Zone Hold Length
- 1.0
- no default known
- Zone Damage
- 1.1
- no default known
- Player spawn type
- MatchStart
- default: LaunchTower
The other 67 settings (same as the default)
- Winning Score
- 0
- Time Limit (Seconds)
- -1.0 (no limit)
- Multi Round Game
- Off
- Rounds to Win
- 0
- Death Behavior
- Eliminate
- Respawn Time
- 0.0
- Auto respawn min time
- 0.0
- Allow Revive
- On
- Downed Enemies Visible
- Off
- Bleed Out Time
- 0.0
- Health After Revive
- 1.0
- Max downed health
- 200
- Starting Health
- 1.0
- Max health
- 100
- Max shield
- 100
- Health Regen
- 1.0
- Health Regen Chunk
- 10
- Shield Regen Chunk
- 2
- Friendly Fire
- Off
- PvP
- On
- Gravity
- 1.0
- Flying
- On
- Climbing
- On
- Use Loadouts
- Off
- Restrict Winner Loadouts
- Off
- Loadout Select Time
- 8.0
- Additional gear
- None
- Ammo Scale
- 1.0
- Weapon Ammo Scale
- 0.25
- Loot Respawn Time
- 0.0
- Player Drops
- On
- Drop Shield on Death
- On
- Consume at Full Health
- Off
- Show All Nametags
- Off
- Hide Kill Feed
- Off
- Hide scores
- Off
- Lock Team Selection
- Off
- Allow One Team
- Off
- Use Gem Hud
- Off
- Currency Held On Death
- 0.6
- Dropped Currency Lost
- 0.0
- Zone Behavior
- default
- Override Zone Height
- Off
- Opposing Spawn Towers
- 0.0
- Pod Fuel Limit
- 1.0
- Disable fog
- Off
- Drop pod spread
- 9.0
- Flight distance from zone
- 0.8
- Pod speed waiting for drop
- 22.0
- Drop loot out of target zone
- Off
- Custom supply zones
- None
- Loot drop frequency
- 3
- Firearm region table
- General region table
- Loot drop table
- Player dropper table
- Use master loot filter
- Off
- Show loot drop preview
- Off
- Forced rarity
- -1
- Firearm spawn rate
- -1.0
- Respawn gear by zone
- None
- Show loot in ghost mode
- Off
- Despawn player drops time
- 0.0
- Training mode
- Off
- Allowed player classes
- None
- No drop class
- None
- Snipers mark targets
- Off
Variables
None
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- START BUFF #0Permanent · Icon colour #FFFFFF · Background colour #000000
- Movement Speed Multiplier: 1.2
- Add Additional Buff Effect · Fire Rate Multiplier: 1.5 · Affected Weapons: RFB
- Add Additional Buff Effect · Magazine Size Multiplier: 9.0 · Affected Weapons: RFB
- Add Additional Buff Effect · Defib Charge Rate: 5.0
- Add Additional Buff Effect · Defib Charge Rate: 5.0
- Add Additional Buff Effect · Shaker Charge Rate: 5.0
- Add Additional Buff Effect · Shaker Charge Rate: 5.0
- Add Additional Buff Effect · Sprint Duration: 5.0
- Add Additional Buff Effect · Fling Power Multiplier: 1.55
- SPEED #1Duration: 500.0 s · Icon colour #FFFFFF · Background colour #000000
- Movement Speed Multiplier: 5.0
- Add Additional Buff Effect · Movement Speed Multiplier: 5.0
Roles
None
Shop
None
Events (4)
In the order the map stores them. On a desktop, hover a step for the game's own tooltip.
Event 1: Kill Enemy
- Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
- Selection: Killer
- + Action Add Score · Value: 0
Event 2: Trigger Function (START)
- Add Event · Trigger: Trigger Function · Name:
START
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Apply Buff · Value: buff "START BUFF"
- Add Event · Trigger: Trigger Function · Name:
Event 3: Trigger Function (WARP)
- Add Event · Trigger: Trigger Function · Name:
WARP
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Apply Buff · Value: buff "SPEED"
- Add Event · Trigger: Trigger Function · Name:
Event 4: Trigger Function (WARP OFF)
- Add Event · Trigger: Trigger Function · Name:
WARP OFF
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Remove Buff · Value: buff "SPEED"
- Add Event · Trigger: Trigger Function · Name: