POP1 MAP ARCHIVEby CrosseyedSensei
INFERNO seen from above

INFERNO

GODS_PITDEVIL
Walk INFERNO →OverviewRule recipe

Symmetrical four-way arena of brown-roofed cream buildings, red maze-patterned rectangles and red-white structures around a central cross, ringed by giant yellow and green block letters reading BAMBOO and NORTHENDALEX, over dark green ground with tangled dark roads.

Find it in the game

Search the in-game Sandbox map browser for INFERNO and check the creator is GODS_PITDEVIL. Availability and names can change; this archive is a recorded snapshot.

Key rules

Mode
Team Deathmatch
Teams
Halves
On death
Eliminate
Revive teammates
On
Revive enemies
On
Join mid-game
Yes · PlayerJoin event
Win at score
None
Time limit
None

All 33 settings, in the viewer →

Captured rules · 2026-11-03. The map may have changed since this capture.

Custom events

  • KillEnemy → AddScore (+1 nested block)
  • Suicide → AddScore (+1 nested block)
  • MatchSetup → ApplyBuff, ApplyBuff
  • PlayerJoin → SetTeam, RespawnPlayer, ApplyBuff, ApplyBuff, GiveItem, GiveItem
  • EliminationComplete → SetWinningTeam
  • CRYSTAL DROP ON DEATH: KillEnemy → SpawnLoot
  • CollectItem → ApplyBuff
  • PlayerRevived → AddVariable

Variables: REVIVES

Hidden layers

  • Boundary walls1
  • Trigger volumes5
  • Walk-through pieces23

Recorded

Latest map capture: 2026-11-03

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