
rules not captured yet

Rules · PhoenixRoyale Squads
| Rules preset | phoenixroyale |
| Game type | PhoenixRoyale |
| Team mode | Squads |
| Squad / team size | 3 |
| Win at score | none |
| Time limit | none |
| Round based | off |
| On death | Phoenix |
| Revive teammates | on |
| Revive enemies | off |
| Show downed enemies | off |
| Max health / shield | 100 / 100 |
| Max downed health | 300 |
| Damage | 100% |
| Friendly fire | off |
| PvP | on |
| Player speed | 100% |
| Gravity | 100% |
| Fall damage | 100% |
| Flying | on |
| Climbing | on |
| Loadouts | off |
| Respawn gear | None |
| Unlimited ammo | off |
| Ammo amount | 100% |
| Gems / currency | on |
| Voice chat | Team |
| All nametags shown | off |
| Kill feed hidden | off |
| Scores hidden | off |
| Team selection locked | off |
Variables: none
Events (trigger → actions)
- PLAYER DROPS: KillEnemy -> SpawnLootForPlayer
- CLEAR ROLE: PlayerRedeploy -> SetRole
- SPAWN STRONGHOLDS: MatchSetup -> Yield, SpawnStrongholds
- SCORE: KillEnemy -> AddPlayerScore
- COLLECTION: MatchSetup -> SpawnCollectibleItems
![[MELIPOP]](img/melipop--gods-poplightning.jpg)
Rules · DeathMatch Halves
| Rules preset | G0DS pit war |
| Game type | DeathMatch |
| Team mode | Halves |
| Squad / team size | 9 |
| Win at score | none |
| Time limit | none |
| Round based | off |
| On death | Eliminate |
| Revive teammates | on |
| Revive enemies | off |
| Show downed enemies | off |
| Max health / shield | 100 / 100 |
| Max downed health | 200 |
| Damage | 420% |
| Friendly fire | off |
| PvP | on |
| Player speed | 135% |
| Gravity | 100% |
| Fall damage | 0% |
| Flying | on |
| Climbing | on |
| Loadouts | off |
| Respawn gear | FirearmSMGUMP |
| Starting builds | 10 |
| Unlimited ammo | on |
| Ammo amount | 200% |
| Loot respawn | 10 s |
| Gems / currency | off |
| Voice chat | Open |
| All nametags shown | off |
| Kill feed hidden | off |
| Scores hidden | on |
| Team selection locked | off |
Variables: REVIVES
Events (trigger → actions)
- KillEnemy -> AddScore (+1 nested block)
- Suicide -> AddScore (+1 nested block)
- MatchSetup -> ApplyBuff, ApplyBuff
- PlayerJoin -> SetTeam, RespawnPlayer, ApplyBuff, ApplyBuff, GiveItem, GiveItem
- EliminationComplete -> SetWinningTeam
- CRYSTAL DROP ON DEATH: KillEnemy -> SpawnLoot
- CollectItem -> ApplyBuff
- PlayerRevived -> AddVariable

Rules · DeathMatch Halves
| Rules preset | custom |
| Game type | DeathMatch |
| Team mode | Halves |
| Squad / team size | 9 |
| Win at score | 600 |
| Time limit | none |
| Round based | off |
| On death | Eliminate |
| Revive teammates | on |
| Revive enemies | on |
| Show downed enemies | off |
| Max health / shield | 100 / 100 |
| Max downed health | 200 |
| Damage | 400% |
| Friendly fire | off |
| PvP | on |
| Player speed | 110% |
| Gravity | 100% |
| Fall damage | 0% |
| Flying | on |
| Climbing | on |
| Loadouts | off |
| Respawn gear | FirearmSMGUMP |
| Starting builds | 4 |
| Unlimited ammo | on |
| Ammo amount | 200% |
| Loot respawn | 60 s |
| Gems / currency | off |
| Voice chat | Open |
| All nametags shown | off |
| Kill feed hidden | off |
| Scores hidden | off |
| Team selection locked | off |
Variables: none
Events (trigger → actions)
- KillEnemy -> AddScore (+1 nested block)
- Suicide -> AddScore (+1 nested block)
- MOVEMENT: MatchSetup -> ApplyBuff
- ELIMINATION: EliminationComplete -> EndMatch
- REVIVE: RoundStart -> ApplyBuff

Rules · DeathMatch Halves
| Rules preset | elimination |
| Game type | DeathMatch |
| Team mode | Halves |
| Squad / team size | 9 |
| Win at score | 1 |
| Time limit | none |
| Round based | off |
| On death | Eliminate |
| Revive teammates | on |
| Revive enemies | off |
| Show downed enemies | off |
| Max health / shield | 100 / 100 |
| Max downed health | 200 |
| Damage | 160% |
| Friendly fire | off |
| PvP | on |
| Player speed | 150% |
| Gravity | 100% |
| Fall damage | 100% |
| Flying | on |
| Climbing | on |
| Loadouts | off |
| Respawn gear | FirearmSMGUMP |
| Starting builds | 10 |
| Unlimited ammo | on |
| Ammo amount | 500% |
| Loot respawn | 40 s |
| Gems / currency | off |
| Voice chat | Team |
| All nametags shown | off |
| Kill feed hidden | off |
| Scores hidden | off |
| Team selection locked | off |
Variables: MASTER, TEAM DESTINE, T1, T2, T3, T4, T5, T6
Events (trigger → actions)
- EliminationComplete -> AddScore, EndMatch (+2 nested blocks)
- KillEnemy -> AddPlayerScore
- JOIN: PlayerJoin -> SetTeam, Yield, RespawnPlayer (+3 nested blocks)
- PUMPKIN: CollectItem -> ApplyBuff
- MASTER: PlayerRevived -> AddVariable
- T1: FlightRingTriggered -> TeleportPlayer
- T2: FlightRingTriggered -> TeleportPlayer
- T3: FlightRingTriggered -> TeleportPlayer
- T4: FlightRingTriggered -> TeleportPlayer
- T5: FlightRingTriggered -> TeleportPlayer
- T6: FlightRingTriggered -> TeleportPlayer
- ROUND START: RoundStart -> ApplyBuff
- JOIN BUFF: PlayerJoin -> ApplyBuff
- REVIVE PLAYER: PlayerRevived -> ApplyBuff
- ENERGY: CollectItem -> ApplyBuff
- EXTRA: CollectItem -> ApplyBuff

Rules · DeathMatch Halves
| Rules preset | custom |
| Game type | DeathMatch |
| Team mode | Halves |
| Squad / team size | 9 |
| Win at score | none |
| Time limit | none |
| Round based | off |
| On death | Eliminate |
| Revive teammates | on |
| Revive enemies | on |
| Show downed enemies | off |
| Max health / shield | 100 / 100 |
| Max downed health | 200 |
| Damage | 370% |
| Friendly fire | off |
| PvP | on |
| Player speed | 125% |
| Gravity | 100% |
| Fall damage | 25% |
| Flying | on |
| Climbing | on |
| Loadouts | off |
| Respawn gear | FirearmSMGUMP |
| Starting builds | 10 |
| Unlimited ammo | on |
| Ammo amount | 200% |
| Loot respawn | 10 s |
| Gems / currency | off |
| Voice chat | Open |
| All nametags shown | off |
| Kill feed hidden | off |
| Scores hidden | off |
| Team selection locked | off |
Variables: none
Events (trigger → actions)
- KillEnemy -> AddScore (+1 nested block)
- Suicide -> AddScore (+1 nested block)
- MatchSetup -> ApplyBuff, ApplyBuff
- PlayerJoin -> SetTeam, RespawnPlayer, ApplyBuff, ApplyBuff, GiveItem, GiveItem
- EliminationComplete -> SetWinningTeam

Rules · DeathMatch Halves
| Rules preset | G0DS pit war |
| Game type | DeathMatch |
| Team mode | Halves |
| Squad / team size | 9 |
| Win at score | none |
| Time limit | none |
| Round based | off |
| On death | Eliminate |
| Revive teammates | on |
| Revive enemies | on |
| Show downed enemies | off |
| Max health / shield | 100 / 100 |
| Max downed health | 200 |
| Damage | 370% |
| Friendly fire | off |
| PvP | on |
| Player speed | 135% |
| Gravity | 100% |
| Fall damage | 0% |
| Flying | on |
| Climbing | on |
| Loadouts | off |
| Respawn gear | FirearmSMGUMP |
| Starting builds | 10 |
| Unlimited ammo | on |
| Ammo amount | 200% |
| Loot respawn | 10 s |
| Gems / currency | off |
| Voice chat | Open |
| All nametags shown | off |
| Kill feed hidden | off |
| Scores hidden | on |
| Team selection locked | off |
Variables: REVIVES
Events (trigger → actions)
- KillEnemy -> AddScore (+1 nested block)
- Suicide -> AddScore (+1 nested block)
- MatchSetup -> ApplyBuff, ApplyBuff
- PlayerJoin -> SetTeam, RespawnPlayer, ApplyBuff, ApplyBuff, GiveItem, GiveItem
- EliminationComplete -> SetWinningTeam
- CRYSTAL DROP ON DEATH: KillEnemy -> SpawnLoot
- CollectItem -> ApplyBuff
- PlayerRevived -> AddVariable

Rules · BRArena Halves
| Rules preset | custom |
| Game type | BRArena |
| Team mode | Halves |
| Squad / team size | 9 |
| Win at score | none |
| Time limit | none |
| Round based | off |
| On death | Eliminate |
| Revive teammates | on |
| Revive enemies | off |
| Show downed enemies | off |
| Max health / shield | 100 / 100 |
| Max downed health | 200 |
| Damage | 370% |
| Friendly fire | off |
| PvP | on |
| Player speed | 125% |
| Gravity | 90% |
| Fall damage | 0% |
| Flying | on |
| Climbing | on |
| Loadouts | off |
| Respawn gear | FirearmSMGUMP |
| Starting builds | 10 |
| Unlimited ammo | on |
| Ammo amount | 100% |
| Gems / currency | off |
| Voice chat | Open |
| All nametags shown | off |
| Kill feed hidden | off |
| Scores hidden | on |
| Team selection locked | off |
Variables: none
Events (trigger → actions)
- KillEnemy -> AddScore
- RoundStart -> ApplyBuff

Rules · DeathMatch Halves
| Rules preset | G0DS PIT WAR0.3 |
| Game type | DeathMatch |
| Team mode | Halves |
| Squad / team size | 9 |
| Win at score | none |
| Time limit | none |
| Round based | off |
| On death | Eliminate |
| Revive teammates | on |
| Revive enemies | off |
| Show downed enemies | off |
| Max health / shield | 100 / 100 |
| Max downed health | 200 |
| Damage | 370% |
| Friendly fire | off |
| PvP | on |
| Player speed | 135% |
| Gravity | 100% |
| Fall damage | 0% |
| Flying | on |
| Climbing | on |
| Loadouts | off |
| Respawn gear | FirearmSMGUMP |
| Starting builds | 10 |
| Unlimited ammo | on |
| Ammo amount | 200% |
| Loot respawn | 10 s |
| Gems / currency | off |
| Voice chat | Open |
| All nametags shown | off |
| Kill feed hidden | off |
| Scores hidden | on |
| Team selection locked | off |
Variables: REVIVES, SPEED SW
Events (trigger → actions)
- KillEnemy -> AddScore (+1 nested block)
- Suicide -> AddScore (+1 nested block)
- MatchSetup -> ApplyBuff, ApplyBuff
- PlayerJoin -> SetTeam, RespawnPlayer, ApplyBuff, ApplyBuff, GiveItem, GiveItem
- EliminationComplete -> SetWinningTeam
- CRYSTAL DROP ON DEATH: KillEnemy -> SpawnLoot
- CollectItem -> ApplyBuff
- PlayerRevived -> AddVariable
- SPEED ON: TriggerFunction -> AddVariable
- SPEED OFF: TriggerFunction -> AddVariable
- SPEED EVENT: VariableChanged -> ApplyBuff

Rules · DeathMatch Halves
| Rules preset | G0DS PIT WAR0.4 |
| Game type | DeathMatch |
| Team mode | Halves |
| Squad / team size | 9 |
| Win at score | none |
| Time limit | none |
| Round based | off |
| On death | Eliminate |
| Revive teammates | on |
| Revive enemies | off |
| Show downed enemies | off |
| Max health / shield | 100 / 100 |
| Max downed health | 200 |
| Damage | 370% |
| Friendly fire | off |
| PvP | on |
| Player speed | 135% |
| Gravity | 100% |
| Fall damage | 0% |
| Flying | on |
| Climbing | on |
| Loadouts | off |
| Respawn gear | FirearmSMGUMP |
| Starting builds | 10 |
| Unlimited ammo | on |
| Ammo amount | 200% |
| Loot respawn | 10 s |
| Gems / currency | off |
| Voice chat | Open |
| All nametags shown | off |
| Kill feed hidden | off |
| Scores hidden | on |
| Team selection locked | off |
Variables: REVIVES, SPEED SW, TIMER
Events (trigger → actions)
- MatchSetup -> DisableField, DisableField, DisableField, ApplyBuff, ApplyBuff, ApplyBuff, GiveItem
- KillEnemy -> AddScore (+1 nested block)
- Suicide -> AddScore (+1 nested block)
- DEFAULT PLAYER SETUP: PlayerFunction -> ApplyBuff, ApplyBuff
- PlayerJoin -> SetTeam, RespawnPlayer, GiveItem, GiveItem, ApplyBuff, ApplyBuff, ApplyBuff, GiveItem
- EliminationComplete -> SetWinningTeam
- CRYSTAL DROP ON DEATH: KillEnemy -> SpawnLoot
- CollectItem -> ApplyBuff
- PlayerRevived -> AddVariable
- SPEED ON: TriggerFunction -> AddVariable
- SPEED OFF: TriggerFunction -> AddVariable
- SPEED EVENT: VariableChanged -> ApplyBuff
- ACTION: GlobalVariableChanged -> EnableField, DisableField, DisableField, SetVariable
- Timer -> AddVariable
- TP TO 1: TriggerFunction -> TeleportPlayer

Rules · DeathMatch Halves
| Rules preset | elimination 5 L |
| Game type | DeathMatch |
| Team mode | Halves |
| Squad / team size | 9 |
| Win at score | 5 |
| Time limit | none |
| Round based | on |
| Rounds to win | 5 |
| On death | Eliminate |
| Revive teammates | on |
| Revive enemies | off |
| Show downed enemies | off |
| Bleed-out time | 12 s |
| Max health / shield | 100 / 100 |
| Max downed health | 200 |
| Damage | 200% |
| Friendly fire | off |
| PvP | on |
| Player speed | 150% |
| Gravity | 100% |
| Fall damage | 0% |
| Flying | on |
| Climbing | on |
| Loadouts | on |
| Loadout time | 8 s |
| Respawn gear | None |
| Starting builds | 1 |
| Unlimited ammo | on |
| Ammo amount | 100% |
| Loot respawn | 60 s |
| Gems / currency | off |
| Voice chat | Open |
| All nametags shown | off |
| Kill feed hidden | off |
| Scores hidden | on |
| Team selection locked | off |
Variables: FLOOR LEVEL
Events (trigger → actions)
- EliminationComplete -> AddScore, EndRound (+3 nested blocks)
- RoundStart -> SetPlayerSpawnArea, ApplyBuff (+1 nested block)
- EliminationComplete -> EndMatch, SetWinningTeam
- PlayerJoin -> SetTeam

Rules · DeathMatch Halves
| Rules preset | custom |
| Game type | DeathMatch |
| Team mode | Halves |
| Squad / team size | 9 |
| Win at score | none |
| Time limit | none |
| Round based | off |
| On death | Eliminate |
| Revive teammates | on |
| Revive enemies | on |
| Show downed enemies | off |
| Max health / shield | 100 / 100 |
| Max downed health | 200 |
| Damage | 420% |
| Friendly fire | off |
| PvP | on |
| Player speed | 125% |
| Gravity | 100% |
| Fall damage | 0% |
| Flying | on |
| Climbing | on |
| Loadouts | off |
| Respawn gear | FirearmSMGUMP |
| Starting builds | 10 |
| Unlimited ammo | off |
| Ammo amount | 200% |
| Loot respawn | 30 s |
| Gems / currency | off |
| Voice chat | Open |
| All nametags shown | off |
| Kill feed hidden | off |
| Scores hidden | off |
| Team selection locked | off |
Variables: none
Events (trigger → actions)
- KillEnemy -> AddScore (+1 nested block)
- Suicide -> AddScore (+1 nested block)
- MatchSetup -> ApplyBuff, ApplyBuff
- PlayerJoin -> SetTeam, RespawnPlayer, ApplyBuff, ApplyBuff, GiveItem, GiveItem
- EliminationComplete -> SetWinningTeam

Rules · DeathMatch Halves
| Rules preset | elimination |
| Game type | DeathMatch |
| Team mode | Halves |
| Squad / team size | 9 |
| Win at score | 6 |
| Time limit | none |
| Round based | off |
| Rounds to win | 2 |
| On death | Eliminate |
| Revive teammates | off |
| Revive enemies | off |
| Show downed enemies | off |
| Max health / shield | 100 / 100 |
| Max downed health | 200 |
| Damage | 100% |
| Friendly fire | off |
| PvP | on |
| Player speed | 100% |
| Gravity | 100% |
| Fall damage | 100% |
| Flying | on |
| Climbing | on |
| Loadouts | on |
| Loadout time | 6 s |
| Respawn gear | None |
| Starting builds | 4 |
| Unlimited ammo | on |
| Ammo amount | 100% |
| Loot respawn | 60 s |
| Gems / currency | off |
| Voice chat | Open |
| All nametags shown | off |
| Kill feed hidden | off |
| Scores hidden | off |
| Team selection locked | off |
Variables: FLOOR
Events (trigger → actions)
- EliminationComplete -> AddScore, EndRound, AddVariable (+2 nested blocks)
- RoundStart -> SetPlayerSpawnArea
- KillEnemy -> AddPlayerScore

Rules · DeathMatch Halves
| Rules preset | G0DS pit war |
| Game type | DeathMatch |
| Team mode | Halves |
| Squad / team size | 9 |
| Win at score | none |
| Time limit | none |
| Round based | off |
| On death | Eliminate |
| Revive teammates | on |
| Revive enemies | off |
| Show downed enemies | off |
| Max health / shield | 100 / 100 |
| Max downed health | 200 |
| Damage | 370% |
| Friendly fire | off |
| PvP | on |
| Player speed | 135% |
| Gravity | 100% |
| Fall damage | 0% |
| Flying | on |
| Climbing | on |
| Loadouts | off |
| Respawn gear | FirearmSMGUMP |
| Starting builds | 10 |
| Unlimited ammo | on |
| Ammo amount | 200% |
| Loot respawn | 10 s |
| Gems / currency | off |
| Voice chat | Open |
| All nametags shown | off |
| Kill feed hidden | off |
| Scores hidden | on |
| Team selection locked | off |
Variables: REVIVES
Events (trigger → actions)
- KillEnemy -> AddScore (+1 nested block)
- Suicide -> AddScore (+1 nested block)
- MatchSetup -> ApplyBuff, ApplyBuff
- PlayerJoin -> SetTeam, RespawnPlayer, ApplyBuff, ApplyBuff, GiveItem, GiveItem
- EliminationComplete -> SetWinningTeam
- CRYSTAL DROP ON DEATH: KillEnemy -> SpawnLoot
- CollectItem -> ApplyBuff
- PlayerRevived -> AddVariable

Rules · DeathMatch Halves
| Rules preset | G0DS PIT WAR0.3 |
| Game type | DeathMatch |
| Team mode | Halves |
| Squad / team size | 9 |
| Win at score | none |
| Time limit | none |
| Round based | off |
| On death | Eliminate |
| Revive teammates | on |
| Revive enemies | off |
| Show downed enemies | off |
| Max health / shield | 100 / 100 |
| Max downed health | 200 |
| Damage | 370% |
| Friendly fire | off |
| PvP | on |
| Player speed | 135% |
| Gravity | 100% |
| Fall damage | 0% |
| Flying | on |
| Climbing | on |
| Loadouts | off |
| Respawn gear | FirearmSMGUMP |
| Starting builds | 10 |
| Unlimited ammo | on |
| Ammo amount | 200% |
| Loot respawn | 10 s |
| Gems / currency | off |
| Voice chat | Open |
| All nametags shown | off |
| Kill feed hidden | off |
| Scores hidden | on |
| Team selection locked | off |
Variables: REVIVES, SPEED SW
Events (trigger → actions)
- KillEnemy -> AddScore (+1 nested block)
- Suicide -> AddScore (+1 nested block)
- MatchSetup -> ApplyBuff, ApplyBuff
- PlayerJoin -> SetTeam, RespawnPlayer, ApplyBuff, ApplyBuff, GiveItem, GiveItem
- EliminationComplete -> SetWinningTeam
- CRYSTAL DROP ON DEATH: KillEnemy -> SpawnLoot
- CollectItem -> ApplyBuff
- PlayerRevived -> AddVariable
- SPEED ON: TriggerFunction -> AddVariable
- SPEED OFF: TriggerFunction -> AddVariable
- SPEED EVENT: VariableChanged -> ApplyBuff

Rules · DeathMatch Solo
| Rules preset | custom |
| Game type | DeathMatch |
| Team mode | Solo |
| Squad / team size | 1 |
| Win at score | 35 |
| Time limit | 9.2 min |
| Round based | off |
| On death | AutoRespawn |
| Auto respawn after | 9 s |
| Revive teammates | on |
| Revive enemies | off |
| Show downed enemies | off |
| Max health / shield | 100 / 100 |
| Max downed health | 200 |
| Damage | 480% |
| Friendly fire | off |
| PvP | on |
| Player speed | 150% |
| Gravity | 100% |
| Fall damage | 0% |
| Flying | on |
| Climbing | on |
| Loadouts | off |
| Respawn gear | FirearmPistol357 |
| Starting builds | 1 |
| Unlimited ammo | on |
| Ammo amount | 200% |
| Loot respawn | 30 s |
| Gems / currency | off |
| Voice chat | Open |
| All nametags shown | off |
| Kill feed hidden | off |
| Scores hidden | off |
| Team selection locked | off |
Variables: none
Events (trigger → actions)
- KillEnemy -> AddScore
- Suicide -> AddScore
- TELE: TriggerFunction -> TeleportPlayer

Rules · DeathMatch Halves
| Rules preset | custom |
| Game type | DeathMatch |
| Team mode | Halves |
| Squad / team size | 9 |
| Win at score | 30 |
| Time limit | 15 min |
| Round based | off |
| On death | AutoRespawn |
| Auto respawn after | 17 s |
| Revive teammates | on |
| Revive enemies | off |
| Show downed enemies | off |
| Max health / shield | 100 / 100 |
| Max downed health | 200 |
| Damage | 100% |
| Friendly fire | off |
| PvP | on |
| Player speed | 125% |
| Gravity | 100% |
| Fall damage | 100% |
| Flying | on |
| Climbing | on |
| Loadouts | on |
| Loadout time | 8 s |
| Respawn gear | FirearmAssaultCX4 |
| Starting builds | 4 |
| Unlimited ammo | off |
| Ammo amount | 200% |
| Loot respawn | 30 s |
| Gems / currency | off |
| Voice chat | Open |
| All nametags shown | off |
| Kill feed hidden | off |
| Scores hidden | off |
| Team selection locked | off |
Variables: none
Events (trigger → actions)
- KillEnemy -> AddScore
- Suicide -> AddScore

Rules · DeathMatch Halves
| Rules preset | G0DS PIT WAR0.4 |
| Game type | DeathMatch |
| Team mode | Halves |
| Squad / team size | 9 |
| Win at score | none |
| Time limit | none |
| Round based | off |
| On death | Eliminate |
| Revive teammates | on |
| Revive enemies | on |
| Show downed enemies | off |
| Max health / shield | 100 / 100 |
| Max downed health | 200 |
| Damage | 370% |
| Friendly fire | off |
| PvP | on |
| Player speed | 150% |
| Gravity | 100% |
| Fall damage | 0% |
| Flying | on |
| Climbing | on |
| Loadouts | off |
| Respawn gear | FirearmSMGUMP |
| Starting builds | 10 |
| Unlimited ammo | on |
| Ammo amount | 200% |
| Loot respawn | 10 s |
| Gems / currency | off |
| Voice chat | Open |
| All nametags shown | off |
| Kill feed hidden | off |
| Scores hidden | on |
| Team selection locked | off |
Variables: REVIVES, SPEED SW, TIMER
Events (trigger → actions)
- MatchSetup -> DisableField, DisableField, DisableField, ApplyBuff, ApplyBuff, ApplyBuff, GiveItem
- KillEnemy -> AddScore (+1 nested block)
- Suicide -> AddScore (+1 nested block)
- DEFAULT PLAYER SETUP: PlayerFunction -> ApplyBuff, ApplyBuff, ApplyBuff
- PlayerJoin -> SetTeam, RespawnPlayer, GiveItem, GiveItem, ApplyBuff, ApplyBuff, ApplyBuff, GiveItem
- EliminationComplete -> SetWinningTeam
- CRYSTAL DROP ON DEATH: KillEnemy -> SpawnLoot
- CollectItem -> ApplyBuff
- PlayerRevived -> AddVariable
- SPEED ON: TriggerFunction -> AddVariable
- SPEED OFF: TriggerFunction -> AddVariable
- SPEED EVENT: VariableChanged -> ApplyBuff
- ACTION: GlobalVariableChanged -> EnableField, DisableField, DisableField, SetVariable
- Timer -> AddVariable
- PlayerReceivedDamage -> ApplyBuff
- TP TO 1: TriggerFunction -> TeleportPlayer

Rules · DeathMatch Halves
| Rules preset | G0DS pit war |
| Game type | DeathMatch |
| Team mode | Halves |
| Squad / team size | 9 |
| Win at score | none |
| Time limit | none |
| Round based | off |
| On death | Eliminate |
| Revive teammates | on |
| Revive enemies | on |
| Show downed enemies | off |
| Max health / shield | 100 / 100 |
| Max downed health | 200 |
| Damage | 370% |
| Friendly fire | off |
| PvP | on |
| Player speed | 135% |
| Gravity | 100% |
| Fall damage | 0% |
| Flying | on |
| Climbing | on |
| Loadouts | off |
| Respawn gear | FirearmAssaultAKM |
| Starting builds | 10 |
| Unlimited ammo | on |
| Ammo amount | 200% |
| Loot respawn | 10 s |
| Gems / currency | off |
| Voice chat | Open |
| All nametags shown | off |
| Kill feed hidden | off |
| Scores hidden | on |
| Team selection locked | off |
Variables: REVIVES
Events (trigger → actions)
- KillEnemy -> AddScore (+1 nested block)
- Suicide -> AddScore (+1 nested block)
- MatchSetup -> ApplyBuff, ApplyBuff
- PlayerJoin -> SetTeam, RespawnPlayer, ApplyBuff, ApplyBuff, GiveItem, GiveItem
- EliminationComplete -> SetWinningTeam
- CRYSTAL DROP ON DEATH: KillEnemy -> SpawnLoot
- CollectItem -> ApplyBuff
- PlayerRevived -> AddVariable

Rules · DeathMatch Halves
| Rules preset | G0DS pit war |
| Game type | DeathMatch |
| Team mode | Halves |
| Squad / team size | 9 |
| Win at score | none |
| Time limit | none |
| Round based | off |
| On death | Eliminate |
| Revive teammates | on |
| Revive enemies | off |
| Show downed enemies | off |
| Max health / shield | 100 / 100 |
| Max downed health | 200 |
| Damage | 370% |
| Friendly fire | off |
| PvP | on |
| Player speed | 145% |
| Gravity | 100% |
| Fall damage | 0% |
| Flying | on |
| Climbing | on |
| Loadouts | off |
| Respawn gear | FirearmSMGUMP |
| Starting builds | 10 |
| Unlimited ammo | on |
| Ammo amount | 200% |
| Loot respawn | 10 s |
| Gems / currency | off |
| Voice chat | Open |
| All nametags shown | off |
| Kill feed hidden | off |
| Scores hidden | on |
| Team selection locked | off |
Variables: REVIVES
Events (trigger → actions)
- KillEnemy -> AddScore (+1 nested block)
- Suicide -> AddScore (+1 nested block)
- MatchSetup -> ApplyBuff, ApplyBuff
- PlayerJoin -> SetTeam, RespawnPlayer, ApplyBuff, ApplyBuff, GiveItem, GiveItem
- EliminationComplete -> SetWinningTeam
- CRYSTAL DROP ON DEATH: KillEnemy -> SpawnLoot
- CollectItem -> ApplyBuff
- PlayerRevived -> AddVariable

Rules · DeathMatch Halves
| Rules preset | G0DS pit war |
| Game type | DeathMatch |
| Team mode | Halves |
| Squad / team size | 9 |
| Win at score | none |
| Time limit | none |
| Round based | off |
| On death | Eliminate |
| Revive teammates | on |
| Revive enemies | off |
| Show downed enemies | off |
| Max health / shield | 100 / 100 |
| Max downed health | 200 |
| Damage | 370% |
| Friendly fire | off |
| PvP | on |
| Player speed | 135% |
| Gravity | 100% |
| Fall damage | 0% |
| Flying | on |
| Climbing | on |
| Loadouts | off |
| Respawn gear | FirearmSMGUMP |
| Starting builds | 10 |
| Unlimited ammo | on |
| Ammo amount | 200% |
| Loot respawn | 10 s |
| Gems / currency | off |
| Voice chat | Open |
| All nametags shown | off |
| Kill feed hidden | off |
| Scores hidden | on |
| Team selection locked | off |
Variables: REVIVES
Events (trigger → actions)
- KillEnemy -> AddScore (+1 nested block)
- Suicide -> AddScore (+1 nested block)
- MatchSetup -> ApplyBuff, ApplyBuff
- PlayerJoin -> SetTeam, RespawnPlayer, ApplyBuff, ApplyBuff, GiveItem, GiveItem
- EliminationComplete -> SetWinningTeam
- CRYSTAL DROP ON DEATH: KillEnemy -> SpawnLoot
- CollectItem -> ApplyBuff
- PlayerRevived -> AddVariable

Rules · DeathMatch Solo
| Rules preset | OITC |
| Game type | DeathMatch |
| Team mode | Solo |
| Squad / team size | 1 |
| Win at score | 40 |
| Time limit | 10 min |
| Round based | off |
| On death | AutoRespawn |
| Auto respawn after | 7 s |
| Revive teammates | on |
| Revive enemies | off |
| Show downed enemies | off |
| Max health / shield | 100 / 100 |
| Max downed health | 200 |
| Damage | 650% |
| Friendly fire | off |
| PvP | on |
| Player speed | 100% |
| Gravity | 125% |
| Fall damage | 0% |
| Flying | on |
| Climbing | on |
| Loadouts | off |
| Respawn gear | None |
| Starting builds | 1 |
| Unlimited ammo | off |
| Ammo amount | 100% |
| Loot respawn | 30 s |
| Gems / currency | off |
| Voice chat | Open |
| All nametags shown | off |
| Kill feed hidden | off |
| Scores hidden | off |
| Team selection locked | off |
Variables: AMMO, SWORD KILLS
Events (trigger → actions)
- MatchSetup -> Yield, ApplyBuff, SetRole, SetVariable, ApplyBuff
- KillEnemy -> AddScore, AddVariable (+5 nested blocks)
- FirearmStartFiring -> AddVariable
- PlayerRevived -> SetVariable, SetRole, ApplyBuff
- Tutorial Message Board: MatchSetup -> UpdateMessage, AppendMessage, AppendMessage, AppendMessage, AppendMessage, AppendMessage, AppendMessage, AppendMessage, AppendMessage, AppendMessage, AppendMessage, AppendMessage
- KillEnemy -> AddVariable

Rules · DeathMatch Halves
| Rules preset | G0DS pit paintb |
| Game type | DeathMatch |
| Team mode | Halves |
| Squad / team size | 9 |
| Win at score | none |
| Time limit | none |
| Round based | off |
| On death | Eliminate |
| Revive teammates | on |
| Revive enemies | off |
| Show downed enemies | off |
| Max health / shield | 100 / 100 |
| Max downed health | 200 |
| Damage | 370% |
| Friendly fire | on |
| PvP | on |
| Player speed | 135% |
| Gravity | 100% |
| Fall damage | 0% |
| Flying | on |
| Climbing | on |
| Loadouts | off |
| Respawn gear | FirearmSMGUMP |
| Starting builds | 10 |
| Unlimited ammo | on |
| Ammo amount | 200% |
| Loot respawn | 10 s |
| Gems / currency | off |
| Voice chat | Open |
| All nametags shown | off |
| Kill feed hidden | off |
| Scores hidden | on |
| Team selection locked | off |
Variables: REVIVES
Events (trigger → actions)
- KillEnemy -> AddScore (+1 nested block)
- Suicide -> AddScore (+1 nested block)
- MatchSetup -> ApplyBuff, ApplyBuff
- PlayerJoin -> SetTeam, RespawnPlayer, ApplyBuff, ApplyBuff, GiveItem, GiveItem
- EliminationComplete -> SetWinningTeam
- CRYSTAL DROP ON DEATH: KillEnemy -> SpawnLoot
- CollectItem -> ApplyBuff
- PlayerRevived -> AddVariable

Rules · DeathMatch Halves
| Rules preset | G0DS PIT WAR0.3 |
| Game type | DeathMatch |
| Team mode | Halves |
| Squad / team size | 9 |
| Win at score | none |
| Time limit | none |
| Round based | off |
| On death | Eliminate |
| Revive teammates | on |
| Revive enemies | off |
| Show downed enemies | off |
| Max health / shield | 100 / 100 |
| Max downed health | 200 |
| Damage | 370% |
| Friendly fire | off |
| PvP | on |
| Player speed | 135% |
| Gravity | 100% |
| Fall damage | 0% |
| Flying | on |
| Climbing | on |
| Loadouts | off |
| Respawn gear | FirearmSMGUMP |
| Starting builds | 10 |
| Unlimited ammo | on |
| Ammo amount | 200% |
| Loot respawn | 10 s |
| Gems / currency | off |
| Voice chat | Open |
| All nametags shown | off |
| Kill feed hidden | off |
| Scores hidden | on |
| Team selection locked | off |
Variables: REVIVES, SPEED SW
Events (trigger → actions)
- KillEnemy -> AddScore (+1 nested block)
- Suicide -> AddScore (+1 nested block)
- MatchSetup -> ApplyBuff, ApplyBuff
- PlayerJoin -> SetTeam, RespawnPlayer, ApplyBuff, ApplyBuff, GiveItem, GiveItem
- EliminationComplete -> SetWinningTeam
- CRYSTAL DROP ON DEATH: KillEnemy -> SpawnLoot
- CollectItem -> ApplyBuff
- PlayerRevived -> AddVariable
- SPEED ON: TriggerFunction -> AddVariable
- SPEED OFF: TriggerFunction -> AddVariable
- SPEED EVENT: VariableChanged -> ApplyBuff

Rules · BRRules Squads
| Rules preset | battleroyale |
| Game type | BRRules |
| Team mode | Squads |
| Squad / team size | 3 |
| Win at score | none |
| Time limit | none |
| Round based | off |
| On death | Eliminate |
| Revive teammates | on |
| Revive enemies | off |
| Show downed enemies | off |
| Max health / shield | 100 / 100 |
| Max downed health | 200 |
| Damage | 100% |
| Friendly fire | off |
| PvP | on |
| Player speed | 100% |
| Gravity | 100% |
| Fall damage | 100% |
| Flying | on |
| Climbing | on |
| Loadouts | off |
| Respawn gear | MeleeKnife |
| Unlimited ammo | off |
| Ammo amount | 100% |
| Gems / currency | off |
| Voice chat | Team |
| All nametags shown | off |
| Kill feed hidden | off |
| Scores hidden | off |
| Team selection locked | off |
Variables: none
Events (trigger → actions)
- COLLECTION: MatchSetup -> SpawnCollectibleItems

Rules · DeathMatch Solo
| Rules preset | custom |
| Game type | DeathMatch |
| Team mode | Solo |
| Squad / team size | 1 |
| Win at score | 24 |
| Time limit | 15 min |
| Round based | off |
| On death | AutoRespawn |
| Auto respawn after | 15 s |
| Revive teammates | on |
| Revive enemies | off |
| Show downed enemies | off |
| Max health / shield | 100 / 100 |
| Max downed health | 200 |
| Damage | 250% |
| Friendly fire | off |
| PvP | on |
| Player speed | 125% |
| Gravity | 90% |
| Fall damage | 0% |
| Flying | on |
| Climbing | on |
| Loadouts | off |
| Respawn gear | None |
| Starting builds | 1 |
| Unlimited ammo | on |
| Ammo amount | 200% |
| Loot respawn | 10 s |
| Gems / currency | off |
| Voice chat | Open |
| All nametags shown | off |
| Kill feed hidden | off |
| Scores hidden | off |
| Team selection locked | off |
Variables: none
Events (trigger → actions)
- KillEnemy -> AddScore, CallPlayerEvent (+1 nested block)
- MOVEMENT: RoundStart -> ApplyBuff
- SET WEAPON: PlayerFunction -> SetWeaponByValue
- MATCH SETUP: MatchSetup -> Yield, CallPlayerEvent
- PLAYER JOINED: PlayerJoin -> CallPlayerEvent

Rules · BRArena Halves
| Rules preset | custom |
| Game type | BRArena |
| Team mode | Halves |
| Squad / team size | 9 |
| Win at score | none |
| Time limit | none |
| Round based | off |
| On death | Eliminate |
| Revive teammates | on |
| Revive enemies | on |
| Show downed enemies | off |
| Max health / shield | 100 / 100 |
| Max downed health | 200 |
| Damage | 380% |
| Friendly fire | off |
| PvP | on |
| Player speed | 150% |
| Gravity | 100% |
| Fall damage | 0% |
| Flying | on |
| Climbing | on |
| Loadouts | off |
| Respawn gear | FirearmSMGUMP |
| Starting builds | 10 |
| Unlimited ammo | on |
| Ammo amount | 100% |
| Gems / currency | off |
| Voice chat | Open |
| All nametags shown | off |
| Kill feed hidden | off |
| Scores hidden | off |
| Team selection locked | off |
Variables: none
Events (trigger → actions)
- SEE NME: TriggerFunction -> ApplyBuff
- DONT SEE NME: TriggerFunction -> RemoveBuff
- REV: Timer -> ApplyBuff
- REV2: MatchSetup -> ApplyBuff

Rules · DeathMatch Halves
| Rules preset | G0DS pit war |
| Game type | DeathMatch |
| Team mode | Halves |
| Squad / team size | 9 |
| Win at score | none |
| Time limit | none |
| Round based | off |
| On death | Eliminate |
| Revive teammates | on |
| Revive enemies | off |
| Show downed enemies | off |
| Max health / shield | 100 / 100 |
| Max downed health | 200 |
| Damage | 410% |
| Friendly fire | off |
| PvP | on |
| Player speed | 135% |
| Gravity | 100% |
| Fall damage | 0% |
| Flying | on |
| Climbing | on |
| Loadouts | off |
| Respawn gear | FirearmSMGUMP |
| Starting builds | 10 |
| Unlimited ammo | on |
| Ammo amount | 200% |
| Loot respawn | 10 s |
| Gems / currency | off |
| Voice chat | Open |
| All nametags shown | off |
| Kill feed hidden | off |
| Scores hidden | on |
| Team selection locked | off |
Variables: REVIVES
Events (trigger → actions)
- KillEnemy -> AddScore (+1 nested block)
- Suicide -> AddScore (+1 nested block)
- MatchSetup -> ApplyBuff, ApplyBuff
- PlayerJoin -> SetTeam, RespawnPlayer, ApplyBuff, ApplyBuff, GiveItem, GiveItem
- EliminationComplete -> SetWinningTeam
- CRYSTAL DROP ON DEATH: KillEnemy -> SpawnLoot
- CollectItem -> ApplyBuff
- PlayerRevived -> AddVariable

Rules · DeathMatch Halves
| Rules preset | G0DS pit war |
| Game type | DeathMatch |
| Team mode | Halves |
| Squad / team size | 9 |
| Win at score | none |
| Time limit | none |
| Round based | off |
| On death | Eliminate |
| Revive teammates | on |
| Revive enemies | off |
| Show downed enemies | off |
| Max health / shield | 100 / 100 |
| Max downed health | 200 |
| Damage | 370% |
| Friendly fire | off |
| PvP | on |
| Player speed | 135% |
| Gravity | 100% |
| Fall damage | 0% |
| Flying | on |
| Climbing | on |
| Loadouts | off |
| Respawn gear | FirearmSMGUMP |
| Starting builds | 10 |
| Unlimited ammo | on |
| Ammo amount | 200% |
| Loot respawn | 10 s |
| Gems / currency | off |
| Voice chat | Open |
| All nametags shown | off |
| Kill feed hidden | off |
| Scores hidden | on |
| Team selection locked | off |
Variables: REVIVES
Events (trigger → actions)
- KillEnemy -> AddScore (+1 nested block)
- Suicide -> AddScore (+1 nested block)
- MatchSetup -> ApplyBuff, ApplyBuff
- PlayerJoin -> SetTeam, RespawnPlayer, ApplyBuff, ApplyBuff, GiveItem, GiveItem
- EliminationComplete -> SetWinningTeam
- CRYSTAL DROP ON DEATH: KillEnemy -> SpawnLoot
- CollectItem -> ApplyBuff
- PlayerRevived -> AddVariable

Rules · BRArena Halves
| Rules preset | custom |
| Game type | BRArena |
| Team mode | Halves |
| Squad / team size | 9 |
| Win at score | none |
| Time limit | none |
| Round based | off |
| On death | Eliminate |
| Revive teammates | on |
| Revive enemies | off |
| Show downed enemies | off |
| Max health / shield | 100 / 100 |
| Max downed health | 200 |
| Damage | 370% |
| Friendly fire | off |
| PvP | on |
| Player speed | 150% |
| Gravity | 75% |
| Fall damage | 0% |
| Flying | on |
| Climbing | on |
| Loadouts | off |
| Respawn gear | FirearmSMGUMP |
| Starting builds | 10 |
| Unlimited ammo | on |
| Ammo amount | 100% |
| Gems / currency | off |
| Voice chat | Open |
| All nametags shown | off |
| Kill feed hidden | off |
| Scores hidden | off |
| Team selection locked | off |
Variables: none
Events (trigger → actions)
- FAST REZ: MatchSetup -> ApplyBuff, ApplyBuff

Rules · BRArena Halves
| Rules preset | custom |
| Game type | BRArena |
| Team mode | Halves |
| Squad / team size | 9 |
| Win at score | none |
| Time limit | none |
| Round based | off |
| On death | Eliminate |
| Revive teammates | on |
| Revive enemies | off |
| Show downed enemies | off |
| Max health / shield | 100 / 100 |
| Max downed health | 200 |
| Damage | 290% |
| Friendly fire | off |
| PvP | on |
| Player speed | 150% |
| Gravity | 100% |
| Fall damage | 0% |
| Flying | on |
| Climbing | on |
| Loadouts | off |
| Respawn gear | FirearmSMGMP5 |
| Starting builds | 2 |
| Unlimited ammo | on |
| Ammo amount | 100% |
| Gems / currency | off |
| Voice chat | Open |
| All nametags shown | off |
| Kill feed hidden | off |
| Scores hidden | off |
| Team selection locked | off |
Variables: none
Events (trigger → actions)
- NEST PORTAL: TriggerFunction -> TeleportPlayer
- START TRIGGER: TriggerFunction -> ApplyBuff
- INVISIBLE PAIN: TriggerFunction -> ApplyBuff, PlaySound, PlaySound
- BUFF OFF: TriggerFunction -> ApplyBuff
- CORE: TriggerFunction -> ApplyBuff, PlaySound, PlaySound